Human-centric organization in 1900 characters

Only recently I was asked to write my thoughts on the human-centric organization and there was a catch – I could only use 1900 characters.

Here’s what I wrote:

It all starts with the end user experience, like a designer. There’s no point in inventing a 3-wheel bicycle if there’s no one to use it. What makes you happy doesn’t necessarily make others happy. Creating human-centric work environment designs is all about researching, hypothesizing, validating (market search), testing and then, implementing. Start all over again if you need to.

As human-centric environment goes, it has to be open, honest, fair and equal to everyone. In order to add the most value to the organization, we have to take care of the information flow and provide all the necessary info so employees can get to the business. Keeping information channels open so it reaches to the people in need, is an essential requirement. I’ve seen so many companies failing over and over again.

When you have the information flowing, you can start fostering the employee-driven innovation and ongoing new knowledge creation. What may seem like a whacky idea or a simple joke could just be what other person needs to fuel their ideas and development. What we see already in the market, is that hierarchies are turning into networking and eventually work is learning and learning is work. From idea labs to informal kitchen talks to pitching and hackathons – all great tools for creating the future of workplace innovation. Challenge with right tasks at the right time, give the understanding of a larger purpose and see the magic happen.

And hey – don’t forget the office. Whoever invented a chair, didn’t probably know that too much sitting at work is going to be related to many severe diseases like heart failure or thrombosis. When Google placed all employees together in an open working area, they probably meant only good and couldn’t imagine it’s going to be their biggest regret in 2017. Like we change, so does the needs of the working space and people in it. Test, practice, then test again.  

Give or take – without names, it’s 1906 characters. The year when the 1st animated cartoon was copyrighted; Nora Blatch, the 1st woman, was elected to American Society of Civil Engineers and Rolls-Royce rolled out the new Silver Ghost.

Huh, it was a good gamification exercise! 

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